Hello! It’s been almost 2 weeks since Odyssey came out, and we’ve been hard at work fixing bugs and incorporating your feedback. If you’d like to help us by reporting a bug, please join the official RimWorld development Discord.Today’s update has improvements and fixes for RimWorld, Odyssey, and the other expansions. This includes things like removing the -3 soaking wet thought when swimming for recreation and reducing memory usage overall. This update should be compatible with all savegames and mods. P.S. Send us your gravships on X or BlueSky by mentioning the @LudeonStudios account! – TiaWebsite | X | BlueSky | Reddit | FacebookChangelog When consumed, psilocaps now correctly have a small chance to inspire colonists or induce a catatonic state, matching their in-game description. Vultures are more resistant to rot stink and other environmental toxins. Reduced cover effectiveness of passenger shuttle Animals specialist now increases fishing speed and fishing yield. “Fungus preferred” precept is now compatible with the darkness meme, allowing more options in glowforest. In the glowforest, reduced caravan movement difficulty and disease occurrence. Removed HP from gravcores to prevent them from being accidentally destroyed. Hermit crabs now hide in their shell when not moving. Disabled gravship landing on worshipful village. No longer possible to open the world map during the gravship cutscene. Clarified the basic gravtech description. Clarified how gravship substructure is removed. Added “remove foundation” to the floor architect category. Updated some player names per request. Performance Performance improvements in the glowforest. Improved load times on Mac. Add debug checks to strip out several heavy profilerblocks. Improvements to world pawn GC algorithm, and debug tools for logging world pawn information. Fix: Significant performance drop when the world map is open. Fix: Higher-than-necessary memory usage during texture atlas baking (causing memory issues with lots of mods). Fix: Bad performance in royal title quest when throne room isn’t enclosed. Fix: Significant performance drop when the terrain tab on the world map is open. Fixes Fix: Gaining soaking wet thought when swimming for recreation. Fix: Rain sometimes appears pixelated. Fix: Pawns left behind with a grav anchor lose their allowed areas. Fix: Added fallback check to prevent obtaining multiple grav engines from mech signal quest. Fix: Interior courtyard loot rooms could generate cutoff. Fix: Typo in Odyssey AncientOrbitalCorridor def name. Fix: Ancient garrison corridor spawning life support units. Fix: Possible exception in quest info if player silent faction is null. Fix: Rare pathfinding exception with missing faction. Fix: “Type [name] does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.” Fix: Mechhive assembler last raid tick not saved. Fix: Bluebird eggs hatch into crows. Fix: Issue with modded st
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