​Civilization VII Update 1.2.2 – Jun 23     ​

Hey Civ fans,Update 1.2.2 is rolling out now!We’ve been heads-down at Firaxis putting together a hefty update for you this June, packed with long-awaited features like Large and Huge Maps, expanded Advanced Game Options, and a community favorite: Steam Workshop support. This update also brings new Town Specializations, City-State Bonuses, Beliefs, balance changes, UI improvements, and yes – a very pettable Scout dog.For more context on what’s in this update, and what’s still being worked on beyond it, check out our recently released Update Check-In.We’re also trying something new with this update. You’ll notice a (★) icon next to select notes: our way of showing that a feature or change was influenced by the community. If you don’t see this community icon next to something you’ve mentioned, know that it’s not a reflection on your feedback, it’s just a way to highlight some of the broader conversations we’re listening in on. Thanks for being part of the journey, and there’s more to come!And lastly, a few quick notes before you dive in:While we aim to maintain backwards compatibility for existing saves as much as possible, some new abilities or effects may not appear until you start a new game or advance to the next Age in your current campaign. For the best experience, we recommend starting a new game, or continuing your current game into the next Age.If you encounter any new bugs or issues, try disabling any mods, as some may not yet be compatible with the latest update.Are you playing on Steam and want to finish your current save under a previous version? You can do so using our legacy Steam beta branch.Read on for the full notes below!Large and Huge MapsWe wanted to take some time to get this feature right, and with 1.2.2, we’re happy to add support for Large and Huge map sizes on all of our map types – for when you really want to explore an epic world. Both map sizes default to 10 players, but multiplayer campaigns still max out at 8 total players, including AI and humans. Though 12 total players is still our goal for Huge maps, we need a bit more time to make sure increased player counts won’t compromise game stability or performance.On maps this big, you’ll find yourself encountering new leaders and civs playing out their own local rivalries deep into the Exploration Age, and even the largest of empires will often find themselves struggling with other emerging superpowers in the Modern Age.Because these maps are so large, we’ve added exciting new Pantheons, Religious Beliefs, Discoveries, and City-State bonuses to ensure there’s enough content for all the players in a game. More on those below. A quick heads-up that bigger maps have bigger hardware demands. On some systems, you might notice slower turn times or performance drops, especially on lower-end hardware. Lastly, Balanced starts on Large and Huge maps might encounter map generation oddities. We are actively working on improvements. On these map

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