Greetings Champions, and welcome to Year 8 of Paladins! We wanted to take a moment before we dive into our first update of the year, Wekono’s Wake, to talk about where we are and our direction moving forward. Over the course of Year 7, we focused our small team’s efforts more and more on improving the systems and features that make Paladins a standout in the genre: an emphasis on customization through Items, Talents and Cards, updating and deepening Champion kits, and bringing together older concepts and new features to enrich our Realm.Headed into 2025, we plan to continue these types of efforts while also aiming to shift to smaller, more frequent updates and hotfixes to further improve our ability to adapt development to player feedback while ensuring our team can stay nimble. This will be most evident in our shift in cosmetic additions and a larger effort towards the aforementioned customization and gameplay focus. Without further ado, let’s dive into our first update of Year 8: Wekono’s Wake!General UpdatesExperimental Queue: SubclassesThroughout the year, we want to test out various ideas we’ve had that are more drastic gameplay shifts than we usually release. These features are meant to be explorations of directions to take Paladins that could lead to new modes or enrichening existing experiences. The first of these we plan to tackle is Subclasses, a role within your class that provides a powerful effect to a specific aspect of your gameplay. You select these prior to selecting your Talent, and their effects stack with other customization options. We’ll be testing these in their own Siege queue for players to compare to normal Siege, as well as considering them for alternative modes like Arcade or Wave Defense. Here’s the list of Subclasses releasing this update:DamagePredatorOn earning an Elimination, reduce the cooldown of your Movement ability by 40%. Imani, Saati, and Strix gain 20 of their resources.Shock TrooperWhile on the Objective, gain 10% Damage Reduction.TriageOn earning an Elimination, drop a healing deployable at your current location.Note: Octavia does not select a Subclass, instead opting for her own Commander options.FlankDuelistGain 10% Crowd Control resistance for 3s after dealing 1500 damage.RallymanOn earning an Elimination, regenerate involved allies ammo by 10%.SkirmisherHeal for 4% every second while on the Objective.FrontlineFireteam LeaderAfter using your Q ability, provide allies within 50 units 30% Slow resistance and 20% Movement Speed for 2s.Dug InWhile on the Objective, gain 15% Crowd Control resistance.WandererYou exit combat 1.5s faster and have 15% Movement Speed while out of combat.SupportRabidFor every 2,000 damage you deal, gain 30% Reload Speed and 10% faster cooldowns for 3s.SkulkerYou exit combat 1.5s faster and your Cooldowns are 10% faster while out of combat.SpotterYou can no longer apply Anti-Heal, but damaged enemies take 20% more Headshot damage for 1.5s.Map Refresh: Serpent BeachWekono ha
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