Over the past few days we’ve addressed the following issues:Fixed a bug where Clinkz’s Skeleton Archers were doing more than the intended amount of damage to buildings.Fixed a bug where Slark’s Depth Shroud was not applying the intended move speed and health regen to allies.Fixed a bug where Spectre’s Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.Fixed a bug where Muerta’s Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.Fixed Largo’s Croak of Genius damage proccing other abilities (Batrider’s Sticky Napalm, Searing Signet, etc.)Fixed a performance issue with network encoding which substantially reduces the number of ‘server hitch’ frames.Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.
Related Posts
Server Scheduled Maintenance – July 16, 2026
- ThePatchMaster
- July 15, 2026
- 1 min read
Soldiers,We would like to inform you that scheduled maintenance will take place on July 16.During this period, access to…
Dota 2 Update – 7/1/2026
- ThePatchMaster
- July 1, 2026
- 3 min read
Over the past few days we’ve made various bug fixes and improvements:Dark Carnival Playing Regular and Turbo games now…
Patch 0.221.13 (Public Test)
- ThePatchMaster
- May 6, 2026
- 3 min read
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!Prior to…