[ GAMEPLAY ]Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations.Fixed several cases where crouch transitions in the air were instantaneous.Fixed a bug where MVP panel characters weren’t resetting correctly.
Related Posts
May Season Pass Benefits 2026
- ThePatchMaster
- May 6, 2026
- 1 min read
Information on May Season Pass benefits▶ Period: May 1, 2026 09:00 ~ June 1, 2026 09:00▶ Premium Battle Pass…
Patch Notes for patch 1.21.1-f8
- ThePatchMaster
- April 7, 2026
- 2 min read
Race Day 1.21.1-f8 Patch NotesHello Mayors! We have a small patch for Cities: Skylines – Race Day. This patch…
Updates and Workshop
- ThePatchMaster
- February 6, 2026
- 2 min read
Good morning, good afternoon, good evening, and good night everyone!The incidentI am not completely done with my confusing, disorganised,…