Hello! We just pushed an update for the following:✅ FIXED:ALTERUnreliable tac and ult usage near large moving structures🛠️ ADJUSTED:AXLEPassive:Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)Tactical:Sliding lateral control nerfed by 25% for Nitro Gate usersAim assist is disabled for players under the effect of the Nitro GateNerfed Nitro Gate initial push speed to 650 from 700Ultimate:If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreasedNerfed max knock-up magnitude to 650 from 700Nerfed max drone chase time to 8s from 10s (meaning it’ll give-up on an active chase 2s sooner)WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.Reduced Fighter’s Defense from 55% damage reduction to 50%Dev Note : We’re still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We’ll continue to keep an eye on fighter combat performance.Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2Dev Note : We’ve been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we’ve reduced the total number of stored ultimate for these fighters by 1.Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight GaugeDev Note : We’ve observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we’re enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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