[ SPECTATING ]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.Fixed a case of stuck x-ray silhouettes when switching spectator targets.Fixed spectator damage overlay effect.[ MISC ]Added weapon_accuracy_stack_boost_limit (default value “2”) to apply ladder inaccuracy to players boosted by a stack of this many or more players.Adjustments to AWP draw to idle animation transition.Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[ MAPS ]CacheAdjusted model for window covers to show collision / decals when shot.Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[ MAP SCRIPTING ]Added Instance.RegisterCheatCommandAdded Instance.GetAllPlayerControllersAdded Instance.OnBeginRoundRestartAdded Instance.SetRoundRemainingTimeAdded CSPlayerController.AddMoneySpendableNowAdded CSPlayerController.GetMoneySpendableNowAdded CSPlayerController.AddMoneyEarnedForNextRoundAdded CSPlayerController.GetMoneyEarnedForNextRoundAdded CSPlayerPawn.HasHelmetAdded CSPlayerPawn.SetHasHelmetAdded CSPlayerPawn.IsScopedAdded CSWeaponBase.IsSilencerOnChanged the activator for OnPlayerUse to always be the playerChanged the caller for OnPlayerUse to always be the used entityFixed the value of CSInputs.LOOK_AT_WEAPONFixed a potential crash in exception handling
Related Posts
Server Scheduled Maintenance – July 29, 2026
- ThePatchMaster
- July 28, 2026
- 1 min read
Soldiers,We would like to inform you that scheduled maintenance will take place on July 29. During this period, access…
Update 2.57.1.12
- ThePatchMaster
- July 9, 2026
- 1 min read
AircraftA bug where the calculated damage against bases was missing from the weapon description for air-to-ground missiles and bombs…
Left 4 Dead – Update
- ThePatchMaster
- June 26, 2026
- 1 min read
An update has been released for Left 4 Dead.- Fixed several exploits that could crash servers or remote players.