ContentNEW KILLER: THE SLASHERPOWER: OMNIPRESENT EVILPress the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.Omnipresent Evil is deactivated by using Jump Scare.SPECIAL ABILITY: JUMP SCAREWhile Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.SPECIAL ABILITY: THROWING SPIKESGrab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.A Spike knocks back a Survivor and damages them for one health state.Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.New Killer PerksHex: Scared to DeathAfter you hook 3 different Survivors, a Dull Totem ignites.While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:Scream.Gain 11/12/13% Hindered for 3s.Silent ShadowWhenever you hook a Survivor, you gain Undetectable for 11/12/13s.When all Generators are completed, you gain Undetectable.RampageWhenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.FeaturesAuras CustomizationNew aura types are available for color customizationBlocked Objects (e.g. Corrupt Intervention or Repressed Alliance)Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)Generator Progress (The starting color when a Generator’s progress is revealed e.g. Hex: Hive Mind or the add-on “All Seeing” – Spirit)Dull Totems (When a player doesn’t know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)Cleansed Totems (e.g. Hex: Pentimento)Hex TotemsBoon TotemsHatchExit Gate SwitchesKiller Power Match Details TabMatch Details have been updated with a new tab to provide a simplified description of the currently faced Killer’s powerMatch Details will only show this information when one of the following occurs:Any Survivor enters a chaseAny Survivor loses a health stateThe Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on ControllerVisual ChangeDoctorRemove the Doctor’s noise vignette when using his power or when a survivor get shockedReduce the intensity
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