​10.0.0 | Jason PTB Patch Notes     ​

ReminderAll characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.When accessing a character’s Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.Known Issue: After accessing a character’s Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.All offerings, items, and add-ons will be pre-loaded with 99 units available.12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.ContentNEW KILLER: THE SLASHERPOWER: OMNIPRESENT EVILPress the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.Omnipresent Evil is deactivated by using Jump Scare.SPECIAL ABILITY: JUMP SCAREWhile Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.SPECIAL ABILITY: THROWING SPIKESGrab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.A Spike knocks back a Survivor and damages them for one health state.Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.New Killer PerksHex: Scared to DeathAfter you hook 3 different Survivors, a Dull Totem ignites.While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:Scream.Gain 11/12/13% Hindered for 3s.Silent ShadowWhen the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.When all Generators are completed, you gain Undetectable.RampageWhenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.NEW ORIGINAL SURVIVOR(Perks will be generic as this Survivo

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