​10.2.1 | Bugfix Patch     ​

FeaturesSurrender and End TrialSurrender OptionSurvivor Condition – When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)Survivor is considered SurrenderedEnd Trial OptionKiller Condition – When all remaining Survivors are bots the Killer gains the option to End Trial. (Removed the “in the Dying State condition”)ContentKiller UpdatesKiller Powers with a stack count (e.g. Trickster, Huntress) now show “0” on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).Made adjustments to The Mastermind’s Virulent Bound to improve redirection.Bug FixesAudioFixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor’s POV.Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.Fixed an issue where both Tricksters VOs does not trigger when facing the advertisementsBotsFixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.CharactersFixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.Fixed an issue where The Dark Lord’s face will distort while picking up a survivor.Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.Fixed an issue where The Mastermind’s Velocity went to a full stop at the end of a Dash for 1 or 2 frames.Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.Fixed an issue where The Demogorgon’s and the Xenomorph’s models could be seen while they were using their Killer Power to travel to a different floor.Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.Fixed an issue where The Knight’s Guards would get stuck in pallets dropped during the HuntFixed an issue where The Judgment’s 3 specific item interactions prevented Survivors from screaming while taunting the Killer.Fixed an issue where The Judgment’s survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.Fixed an issue where attacking locks The First in place after being stunned while charging a Vine AttackEnvironment/MapsFixed an issue in Wreckers’ Yard where a placeholder tile spawnedFixed an issue in Disturbed Ward where survivors could not be picked up next to park benchesFixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porchFixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockersFixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debrisFixed a

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