Last week, we introduced the Backend Tunables system as a way to get small balance changes in your hands quicker without having to wait for patch releases. We mentioned having changes planned for a number of Killers and today, we’re putting this system to use with some adjustment to The Executioner and The Good Guy. The Executioner:Decreased the time to activate Rites of Judgment to 0.8s (was 1s)Increased the time to cancel Rites of Judgment to 1.2s (was 1s)Decreased the maximum charges for Rites of Judgment to 8 (was 10)Increased the Rites of Judgment recharge rate to 0.5 charges/s (was 0.25 c/s)Decreased Punishment of the Damned’s initial spawn delay to 0.25s (was 0.267s)Decreased the delay between each segment of Punishment of the Damned to 0.001s (was 0.033s)Increased each segment’s lifetime to 0.3s (was 0.18s)Increased Punishment of the Damned’s maximum range to 16m (was 10m)Dev note: Overall, our goal is to make The Executioner feel snappier when using his power, while also giving him more range to help promote those awesome plays. The Good Guy:Decreased Hidey-Ho mode’s cooldown to 10s (was 12s)Decreased the time to vault during Slice & Dice to 0.8s (was 1s)Increased the maximum Slice & Dice time to 2s (was 1.8s)Dev note: We felt that The Good Guy could use a little bit of a boost to his lethality while in power, so we’ve made some adjustments to put him in a better place for the long term. As a reminder, this update does not require a download of any new content, however players will need to restart their game for the changes to take effect.
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