These Patch Notes are a continuation of Part 1 and Part 2CharactersLegend:+ = Buff- = Nerf~ = Change* = BugfixNote: Attacks callouts reference default controls.Stripe General + Ground movement speed increased to 2350 from 2250 – Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground Air/Ground Neutral Attack – Start-up window increased 1 frame ~ Now limits fall speed during attack recovery Ground Side Attack 1 – Hitbox size reduced so the attack is less likely to hit behind Stripe Ground Side Attack 2 ~ Hitbox size adjusted to better match visuals Ground Side Attack 3 ~ Hitbox size adjusted to better match visuals Ground Up Attack 2 ~ Hitbox size adjusted to better match visuals Ground Down Attack ~ Hitbox size adjusted to better match visuals Ground Side Special ~ Hitbox size adjusted to better match visuals Air Side Attack ~ Now limits fall speed during attack recovery Air Up Attack ~ Now limits fall speed during attack recovery Air Side Special ~ Hitbox size adjusted to better match visuals Air/Ground Down Attack ~ Now limits fall speed during attack recoverySuperman Ground Dash Attack + On-hit cancel window advanced 2 frames ~ Knockback angle made more diagonal Ground Side Attack 1 – Hitbox size reduced so the attack is less likely to hit behind Superman Ground Side Attack 2 – Hitbox size reduced so the attack is less likely to hit behind Superman Ground Side Attack 3 – Hitbox size reduced so the attack is less likely to hit behind Superman Ground Side Attack 4 – Hitbox size reduced so the attack is less likely to hit behind Superman ~ Knockback angle made more horizontal Ground Down Attack + Uncharged knockback increased to 1350 from 1250 – Hitbox size reduced so the attack is less likely to hit behind Superman ~ Knockback angle made more horizontal Air Neutral Attack – Final hit knockback reduced to 1400 from 1500 – Hitbox size reduced so the attack is less likely to hit behind Superman + Now maintains more momentum during attack start-up ~ Now limits fall speed during attack recovery Air Side Attack ~ Hitbox size adjusted to better match visuals – On-hit cancel window delayed 4 frames Air/Ground Neutral Special ~ Now limits fall speed during attack recovery Ground Up Special ~ Hitbox size adjusted to better match visuals Ground Down Special + Head hitbox start-up window reduced 4 frames + Head hitbox active duration increased 6 frames – Head hitbox size reduced so the attack is less likely to hit behind Superman + On-hit cancel window advanced 3 frames – On-whiff cancel window delayed 7 frames ~ Laser explosion hitbox size adjusted to better
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