These Patch Notes are a continuation of Part 1CharactersLegend:+ = Buff- = Nerf~ = Change* = BugfixNote: Attacks callouts reference default controls.Agent Smith Ground Side Attack 2 ~ Hitbox size adjusted to better match visuals Ground Side Attack 3 ~ Hitbox size adjusted to better match visuals Ground Up Attack – Hitbox size reduced so the attack is less likely to hit behind Agent Smith Ground Down Attack ~ Knockback angle made more horizontal – Knockback influence multiplier increased to 1.2 from 1.0 Air Up Attack ~ Now limits fall speed during attack recovery Air Neutral Special * Fixed an issue where this attack could be on-hit canceled before all shots were fired, causing inconsistent on-hit cancel combos Air/Ground Side Special ~ Now limits fall speed during attack recoveryAryaGeneral + Ground movement speed increased to 2190 from 2125[/i][/list]Ground Down Attack ~ Hitbox size adjusted to better match visuals Air Neutral Attack ~ Knockback angle made more horizontal ~ Hitbox size adjusted to better match visuals ~ Now limits fall speed during attack recovery Air Side Attack ~ Hitbox size adjusted to better match visuals ~ Now limits fall speed during attack recovery Air Up Attack ~ Now limits fall speed during attack recovery Air/Ground Side Special (all versions) ~ Now limits fall speed during attack recoveryBanana Guard Ground Dash Attack ~ Hitpause reduced Ground Neutral Attack ~ Hitbox size adjusted to better match visuals Ground Down Attack + Movement distance from charge increased + On-hit cancel window advanced 2 frames Air Neutral Attack – Now allows less movement control when used near the ground ~ Now limits fall speed during attack recovery Air Side Attack ~ Now limits fall speed during attack recovery Air Up Attack – Second hit hitstun reduced ~ Now limits fall speed during attack recovery Air Down Attack + Hitbox active duration increased 1 frame Ground Down Special – On-hit cancel window delayed 18 frames – Final hit hitstun reduced Air Side Special ~ Now limits fall speed during attack recovery Air Up Special; Ground version unchanged – Final hit knockback reduced to 2300 from 2500 ~ Final hit knockback angle made more diagonal – Final hit knockback influence multiplier increased to 1.2 from 1.0Batman Passive – Attacks no longer apply weakened debuff on-hit while Batman is invisible + Attacks have a small increase to knockback while Batman is invisible Ground Side Attack 1 – Hitbox size reduced so the attack is less likely to hit behind Batman Ground Side Attack 2 – Hitstun reduced – Hitbox size reduced so the attack is less likely to hit behind Batman Ground Si
Related Posts
Call of Duty: Black Ops 7 and Warzone – Season 05
- ThePatchMaster
- July 13, 2026
- 3 min read
Unleash the Arsenal: Black Ops Season 05Season 05 RoadmapAcross Call of Duty® Black Ops 7 and Call of Duty:…
Hotfix 728321
- ThePatchMaster
- May 13, 2026
- 1 min read
Small hotfix to address some concerns that have cropped up.Bug Fixes Fixed certain projectiles getting stuck on physics and…
Hotfix 726747
- ThePatchMaster
- May 5, 2026
- 2 min read
Changes Auto-Grabber can now deposit matching items into Expansive Storage Units (activated via Spatializer Circuits). Expansive Storage Units now…