​Season 4 1.4.0 Patch Notes Part 2     ​

These Patch Notes are a continuation of Part 1CharactersLegend:+ = Buff- = Nerf~ = Change* = BugfixNote: Attacks callouts reference default controls.Agent Smith Ground Side Attack 2 ~ Hitbox size adjusted to better match visuals Ground Side Attack 3 ~ Hitbox size adjusted to better match visuals Ground Up Attack – Hitbox size reduced so the attack is less likely to hit behind Agent Smith Ground Down Attack ~ Knockback angle made more horizontal – Knockback influence multiplier increased to 1.2 from 1.0 Air Up Attack ~ Now limits fall speed during attack recovery Air Neutral Special * Fixed an issue where this attack could be on-hit canceled before all shots were fired, causing inconsistent on-hit cancel combos Air/Ground Side Special ~ Now limits fall speed during attack recoveryAryaGeneral + Ground movement speed increased to 2190 from 2125[/i][/list]Ground Down Attack ~ Hitbox size adjusted to better match visuals Air Neutral Attack ~ Knockback angle made more horizontal ~ Hitbox size adjusted to better match visuals ~ Now limits fall speed during attack recovery Air Side Attack ~ Hitbox size adjusted to better match visuals ~ Now limits fall speed during attack recovery Air Up Attack ~ Now limits fall speed during attack recovery Air/Ground Side Special (all versions) ~ Now limits fall speed during attack recoveryBanana Guard Ground Dash Attack ~ Hitpause reduced Ground Neutral Attack ~ Hitbox size adjusted to better match visuals Ground Down Attack + Movement distance from charge increased + On-hit cancel window advanced 2 frames Air Neutral Attack – Now allows less movement control when used near the ground ~ Now limits fall speed during attack recovery Air Side Attack ~ Now limits fall speed during attack recovery Air Up Attack – Second hit hitstun reduced ~ Now limits fall speed during attack recovery Air Down Attack + Hitbox active duration increased 1 frame Ground Down Special – On-hit cancel window delayed 18 frames – Final hit hitstun reduced Air Side Special ~ Now limits fall speed during attack recovery Air Up Special; Ground version unchanged – Final hit knockback reduced to 2300 from 2500 ~ Final hit knockback angle made more diagonal – Final hit knockback influence multiplier increased to 1.2 from 1.0Batman Passive – Attacks no longer apply weakened debuff on-hit while Batman is invisible + Attacks have a small increase to knockback while Batman is invisible Ground Side Attack 1 – Hitbox size reduced so the attack is less likely to hit behind Batman Ground Side Attack 2 – Hitstun reduced – Hitbox size reduced so the attack is less likely to hit behind Batman Ground Si

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