​Devblog: Incoming Balance Changes     ​

Warband!Next week’s patch will come with some balance changes that we have been working on for a while now. Balancing the gameplay experience is important to us, and we have been following the discussions around this topic. Today we will look at just the upcoming balance changes in the patch, the rest you will get in the normal patch notes when it drops.In the coming update we’re taking the first step in a broader effort to improve both performance and combat balance.First, some background on this.Over time, as we’ve expanded and improved weapons, talents, and introduced new classes, the overall player power has increased in the game. To maintain the intended difficulty, we have increased the enemy density and spawn rates of elites, and while this has kept the game intense, it has also introduced new challenges for us. As difficulty rises, enemy count increases, and in especially enemy dense scenarios this often impacts performance and stability. At the same time, as we rely on an increased number of strong Elite enemies to scale the difficulty, we also narrow down the range of effective player loadouts. It’s important to us that you can use your favourite loadouts in as many scenarios as possible, and not box players in too much.Our long-term goal is to bring these elements back into better alignment. We want to preserve the intensity of the combat, while making it more stable, more readable, and more supportive of different builds and loadouts. This means toning down the most extreme of enemy scenarios, while also addressing a small number of player power outliers that have been shaping our encounter design.This update focuses on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. As we lower how frequently these threats appear, we’re also adjusting the most dominant anti-Carapace options.Enemy changesThis change is a first pass at reducing the amount of Ogryn Crushers across the game. Do note that the value below is an average across multiple missions, and any single mission may still have fewer or more Crushers (still lower than before though) based on the specifics of the run.This is to maintain a healthy variation in the randomized spawning system, with the goal of keeping every mission fresh and exciting.With that being said, we are gonna continue to monitor post patch and adjust accordingly.Enemy SpawnsLowered Ogryn Crushers spawn amount by around 30% on averageThis affects ambient spawns, Horde spawns and Event spawnsHavocAn additional ~15% on average reduction in Ogryn Crushers, Bulwarks and Reapers‘Rotten Armour’ ModifierArmour type override has been changed from Carapace armour to InfestedDev Note: This will allow for a greater diversity of weapons to be brought to a Rotten Armour missionLowered the amount of Rotten enemies spawnsDev sidenote: In the last few patches, we have been tweaking the limits of the amount of en

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