Warband!Patch 1.11.6 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!This patch contains extensive balance changes, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. As we lower how frequently these threats appear, we’re also adjusting the most dominant anti-Carapace options.In case you missed it, check out last week’s dev blog (you can find it just before this post in our Steam announcement section) where we go into more detail on the reasoning behind these changes.Beyond that we also have a bunch of bug and crash fixes, and a few minor tweaks.Balance changesEnemy Balance ChangesReduced Ogryn Crusher spawn amount~35%Due to how spawning works, this number isn’t exact and is more of an average result over the course of a mission.This affects ambient spawns, Horde spawns and Event spawnsHavoc Changes:An additional ~15% reduction in Ogryn Crushers, Bulwarks and ReapersRotten armourArmour override has been changed from Carapace to Infested — This allows for a greater diversity of weapons to be brought to a Rotten Armour missionLowered the amount of Rotten enemies spawnsClass Balance ChangesOgrynIncreased the height at which the Ogryn is able to Vault over obstacles. This puts him at a similar level as the Human Classes and will hopefully smooth out how you traverse obstacles while playing as our favorite Big’Un.VeteranSplit talent ‘Demolition Stockpile’ into different replenish timers for each BlitzKrak Grenades from 60s to 90sFrag and Smoke Grenades unchanged at 60sHive ScumBoom BringerMax charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)Chem GrenadeMax charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)Chem Toxin DoTDamage per tick while at max stacks changed from 440 to 350Weapon & Blessing Balance ChangesUncanny StrikeFrom Rending to BrittlenessBlaze Force Sword, Combat Blade, Duelling Sword, Sapper ShovelFrom 12/16/20/24% Rending per weakspot hit (max 60/80/100/120%) to 2/4/6/8 stacks of 2.5% Brittleness per weakspot hit (5/10/15/20% per weakspot hit; max 40%)ShivsFrom 4/5/6/8% Rending per weakspot hit (max 20/25/30/40%) to 1/2/3/4 stacks of 2.5% Brittleness per weakspot hit (2.5/5/7.5/10% per weak spot hit; max 40%)Melee Rending BlessingsFrom Rending to Melee RendingOpportunistBladed MomentumSapper ShovelDamage profiles (against 1st target of the attack)Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8Heavy Relentless Damage from {110,225} to {125,250}Heavy Relentless Impact from {10,20} to {12,20} Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8Heavy Strikedown Damage from {125,275} to {145,295}Heavy Str
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