New AwesomeNew Hero Skin – Firecracker Gwen!Celebrate anything and everything with Firecracker Gwen’s fireworks!New Advanced Map – Party Parade!Festivities are under fire! Bloons have been spotted at Party Parade, and it’s up to you to defend the great lane division from oncoming threats in both directions! Don’t let the Bloons burst the fun – stay sharp, divide your forces, and let’s get this party popping!New QuestsZOMG Rush: Beat rounds 30-60 on Off the Coast with a ZOMG that spawns right away at the start, and respawns every time you pop it! Support Monkeys Only: Beat Bazaar on Impoppable difficulty with Support Monkeys onlyTargeting Monkeys: Clear the faster paced Rogue Roundset on Logs with limited towers but with a catch, for this quest All Monkeys shoot where you aim!New Trophy Store ItemsGame & UI: Firecracker Gwen avatar, Cupcake Heroes avatar, Silas profile bannerLimited Seasonal Item: Lunar New Year profile bannerGame Changes / AdditionsCo-op end screens now have Add Friend buttonsAdvanced tower performance: Towers Info panels now have an extra button listing a performance summary with more details for how many pops, how much damage, cash earnt, current value and lives earnt they have!You asked (many times), and finally you receive! Powers that you own a copy of can now be used in Sandbox for freeObtaining an Insta-Monkey for the first time will now display a ‘New’ banner on the rewards screen – no more guessing if you already had it in your collection!Hero Pets can now be mixed and matched regardless of the associated Hero Skin, because Ocean Obyn loves that little fiery Balfrog Optimizations made for load times & performance in Legends game modesBoomerang Paragon new ability ‘Overcharge’. Upon activating immediately granting itself 10 stacks of ‘Overcharge’ which give increased attack speed for every stack, stacks will deplete over time one by one every few seconds. More detail in balance changes section laterDruid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section laterBug Fixes & General ChangesResolved a number of minor localization & UI issuesResolved a number of erratic menu screen t
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