RANKED 3.0: EARLY ADJUSTMENTS & PLAYER FEEDBACKFollowing the rollout of Ranked 3.0, the team addressed several key topics raised by the community, focusing on clarity, fairness, and long-term competitive integrity.Placement Matches & ProgressionPlacements this season were designed to reveal a player’s existing skill level from the previous system, Ranked 2.0, where ranking was tied to hidden MMR. The goal was to make that skill level visible again at the start of the season. However, the team acknowledged that placements didn’t feel impactful enough for many players. Adjustments are already planned so placement matches will carry more weight in determining starting rank in future seasons.Champion Rank PhilosophyChampion is intended to represent sustained, high-level performance and not a short snapshot at the start of a season. Because of this, players cannot place directly into Champion. Instead, it must be earned through consistent performance over time in a constantly evolving competitive environment that includes new operators, maps, and balancing updates.KDA and RankKDA is not a factor in rank progression. Siege prioritizes teamwork and impact, where roles like support, intel gathering, and utility usage can be just as impactful as eliminations. The system is designed to reward winning as a team rather than individual stat performance.Rank DistributionPlayers highlighted issues with rank distribution early in the season, particularly clustering in higher ranks. This is not intended for long-term experience, and future adjustments to placement matches aim to create clearer separation between ranks and improve matchmaking quality. System Improvements Already in ProgressThe team has already implemented several updates based on feedback and live data:Minimum Rank Point gains were introduced to prevent progression from feeling stalledRP fairness adjustments to ensure players in the same match lose and gain points more consistentlyOngoing tuning to improve transparency, fairness, and trust in the systemThese changes are part of an ongoing effort to refine Ranked 3.0 over time.DOKKAEBI BALANCING UPDATESThe Dokkaebi remaster has been one of the most discussed changes this season. The team revealed that her redesign was the result of nearly two years of iteration, ultimately requiring a full rework of her balancing tools. While the new design successfully addressed long-standing issues, it also led to an overcorrection to restore her impact, resulting in her current strength level. Below you can find what’s being done to address this both now and moving forward:Short-Term AdjustmentsIncremental updates are being deployed this season:Update 2.1: Introduces a global cooldown on her Jegeo Playload to reduce spamUpdate 2.2: Moves to a per-target cooldown system, allowing better control and counterplayFuture Counterplay ImprovementsLooking ahead to Season 3, Dokkaebi’s ability will shift to a signal-based system:Defenders like Mute and Tubarao wil
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