[ MAPS ]CacheMap-wide clipping fixes and geometry polish.Fixed some spots where bomb would be unreachable when dropped.Fixed dynamic shadows breaking in some spots.Fixed some surface sound types.[ ANIMGRAPH 2 ]Fixed hand popping when counter-strafing with a grenade equipped.[ MISC ]Limit aim punch to 90 degrees.Added secondary intersection trace for partially-occluded thirdperson weapons.Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Fixed issue that caused defuse-cables from completely occluded players to also be occluded.Fixed ‘FATAL ERROR: Failed to on-demand compile shader’ affecting some older GPUs.
Related Posts
Dead Cells Stability Patch: Less Null Access, More Monster Slaying.
- ThePatchMaster
- June 15, 2026
- 2 min read
Hello everyone!It’s been a hot minute… okay, a looooong minute… since last time. We’ve been closely tracking your reports,…
Hotfix 740256
- ThePatchMaster
- July 3, 2026
- 1 min read
Changes Desiccant Pouch/Sacks now dries off from high heat instead of uncontrolled sources of fire. (e.g. Fire Pits and…
May 5, 2026 – 23rd PlanetSide Anniversary Patch Notes
- ThePatchMaster
- May 5, 2026
- 2 min read
Servers will be offline tomorrow 5/5 @ 6AM PDT. for a scheduled maintenance. Estimated downtime may be up to…