[ SPECTATING ]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.Fixed a case of stuck x-ray silhouettes when switching spectator targets.Fixed spectator damage overlay effect.[ MISC ]Added weapon_accuracy_stack_boost_limit (default value “2”) to apply ladder inaccuracy to players boosted by a stack of this many or more players.Adjustments to AWP draw to idle animation transition.Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[ MAPS ]CacheAdjusted model for window covers to show collision / decals when shot.Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[ MAP SCRIPTING ]Added Instance.RegisterCheatCommandAdded Instance.GetAllPlayerControllersAdded Instance.OnBeginRoundRestartAdded Instance.SetRoundRemainingTimeAdded CSPlayerController.AddMoneySpendableNowAdded CSPlayerController.GetMoneySpendableNowAdded CSPlayerController.AddMoneyEarnedForNextRoundAdded CSPlayerController.GetMoneyEarnedForNextRoundAdded CSPlayerPawn.HasHelmetAdded CSPlayerPawn.SetHasHelmetAdded CSPlayerPawn.IsScopedAdded CSWeaponBase.IsSilencerOnChanged the activator for OnPlayerUse to always be the playerChanged the caller for OnPlayerUse to always be the used entityFixed the value of CSInputs.LOOK_AT_WEAPONFixed a potential crash in exception handling
Related Posts
Midseason Update 10.6
- ThePatchMaster
- May 7, 2026
- 3 min read
DOWN TO ASHESIt’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons…
Player Character Update, coming May 5th, 2026.
- ThePatchMaster
- April 28, 2026
- 2 min read
Welcome back, Ghost Hunters. We have some much-anticipated news for you.Today we’re excited to announce that Phasmophobia’s Player Character…
Rocket League Season 22: Training, Rivalries & Rewards
- ThePatchMaster
- March 6, 2026
- 2 min read
Season 22 TrailerOn March 11, Season 22 helps you perform at your highest level with new training options and…