Hello everyone,A new small patch has been released.This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.Sandbox servers and clients are recommended to update at their earliest convenience. The change list is as follows:Fixed decals not rendering in HammerRe-added model scale to prop_dynamic in HammerLimit physics rescaling to prop_physics and sent_animFixed server Lua error when using “” for rope materialMake Resistance Mine have proper name in killfeedAdded Cable_DX8 to rope shader whitelist which is used by some default materialsCombine Mine relationship adjustmentsRespects Ignore Player and Disable AI settingsDoesn’t attack Combine Gunship, Manhacks, StalkersAlways attacks Barnacles and Xen Aliens from Half-Life 1Fixed client D.O.G. ragdolls leaving behind ropes on removalSet default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engineSet min_use_angle to 0.8 (was 0) for func_button in HammerFixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shotFixed Alyx firing the .357 Magnum also spawning reload shellsFixed crashing on loading a Source Engine saves when Nextbots are present in the save fileFixed map load crashes to do with corrupted maps (corrupted overlays)Fixed prop gibs stopping spawning after the 300th in multiplayerFixed func_proprrespawnzone not being tracked properly clientsidePrevent recreating tool GhostEntity every tick with some tools (Community Contribution)Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabledFixed main menu Lua errors when starting certain mapsReimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issueReworked internals of Player:Kick and game.KickID to be consistent with each otherFixed a regression with CBasePlayer::Kick that resulted in weird kick reasonsFixed floating addons failing to mount on Linux systemsDon’t try to load save files from mountable gamesFixed a regression with Entity:CreateParticleEffect when using tablesFixed models/cs_fix.mdl not loading due to it being corruptedUpdated Zombine and Combine Soldier without armor player models to fix their animations The entire change list can also be found on our website: https://gmod.facepunch.com/news/december-2025-patch
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