In this latest edition of Designer’s Notes, we’ll take a deeper dive into the balancing changes introduced in the Mid-Season Update.WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS[PC] WIN DELTA VS. PRESENCE[CONSOLE] WIN DELTA VS. PRESENCE[PC] TOP OPERATOR BANS[CONSOLE] TOP OPERATOR BANSOPERATOR BALANCINGWAMAIWamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.MAG-NET SYSTEMCharge update frequency 20s (was 40s)Total maximum Charges 7 (was 6).Reduced activation time to 0.5s (was 1.5s).LOADOUTGadgets:Add Deployable Shield.Replace Impact Grenades with C4.DOKKAEBIA longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.JEGEO PAYLOADCooldown is now per-target (from ability global)Cooldown: 14 seconds (from 7)JÄGERAlongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.Jäger will return to a 3 Speed – 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.BASE STATSSpeed: 3 (was 2)Health: 1 (was 2)ZOFIAIn Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.As part of this continued refinement, we are increasing the available ammuniti
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