​Hearts of Iron IV | QoL Patch Notes 1.19.4     ​

Generals!Christmas is coming a little early this year in the shape of a large War Effort update. Once again we have put emphasis on adding various QoL features we feel improve the Hearts of Iron IV experience.This has been an effort to address some of the outstanding requests we have been seeing over time from our community and we hope you will enjoy them. While there are quite a few things we’ve addressed, we want to do more of these updates that improve the overall user experience to feel more modern than the game actually is (TEN years is a long time…).A lot of you have indirectly contributed to this update by sharing your thoughts with us over time and having conversations with each other on what you would want to see to make the game better for all of you. There is always room for improvement and I look forward to your feedback as always, I am sure we will want to iterate more on our QOL features after extensive community usage.And last but not least with this update we will also roll out the last changes from the Open Beta ‘Summer Edition’ that we felt were good changes to the game, so you will be seeing a large amount of balance changes around doctrines and other avenues that concern the combat simulation. Additionally there’s the traditional slew of bug fixes that will be coming your way as we have done with past War Efforts as well.I for one am excited to finally release this very large update and hope it will bring you some early holiday joy when you get around to giving it a spin.Cheers!/BatyaFor a quick rundown of the QoL patch, check out our latest video!Patch Notes | Checksum a783​Quality of Life Added notification grouping to reduce notification spam in cases of joining a war and getting the AI to spam you with a load of CTA and Military Access requests. Added the option to Automate Resource Trading allowing you to assign a number of factories available for trade, and prioritising which resources to trade first. Added the option to set Automatic Diplomatic responses to specific requests to reduce spam and unnecessary micro (for example always accepting Airbase Access). Added a Repair Priority queue in the Construction window to give additional control over what should be repaired first. There is also an option to overwrite the queue by manually moving buildings in the queue. Added the option to queue Intelligence Agency Upgrades. Added the option to Recall Volunteer forces from a conflict as long as none of the units are encircled. Once recalled they cannot be re-sent for an extended period of time. Added the option to save Fleet compositions, making them session persistent. Pings are now visible when Volunteering, and you will see the flag of the Nation sending the ping so you know who is trying to get your attention without as much need to shout in Discord. Added several keyboard shortcuts in the Research window that allow you to circumvent the ‘details’ window, as well as selecting a research and selecting the next R

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