​HOI IV – Open Beta SE™ Update 1     ​

Generals!Hello, I’m Zwirbaum, Game Designer for Hearts of Iron, and I want to welcome you to the first update of the Open Beta SE™ (Not really trademarked). To avoid writing too much, and boring everyone to the death, as I am fairly sure – you will likely skip to the patch notes section anyways.For those that are not skipping immediately to the patch notes, I want to say thanks everyone for sharing your feedback and opinions, and engaging in discussions with me, that was incredibly helpful! Now this update may contain even more of the highly experimental changes, so stay tuned, and look through the patch notes to look for them. They will likely (if I will not forget) be either mentioned in the developer commentary in regards to them, that they are experimental changes, or directly next to it. Anyways, that’s it for this update.Thanks for reading, and until next time, Farewell!/ZwirbaumHow to join this Open Beta:This beta client is Operation Postern v1.19.2.0.4cba (a448)To install Open Beta client, follow the instruction below: Right-click the game in your library Select Properties from the drop-down menu Select Game Versions & Betas Select the beta branch called open_betaIf you are already on the Open Beta client, you should get an update automatically.Finally, to report any issues you find, in relation to this beta, please use the bug report forum and make sure to include the version you’re using. That way our Jira won’t go nuts trying to figure out what bug report belongs to what.Open Beta SE™ Update 1 NotesDeveloper Commentary: In this section I will write what has specifically changed since the last update:Gameplay(EXPERIMENTAL) When switching Subdoctrines you retain now 25% of the invested mastery in that Subdoctrine, into the new Subdoctrine.Developer Commentary: This is one of the new experimental features. As we have heard that the new doctrine system as opposed to our intention turned out to be a bit more rigid in how switching of the Subdoctrines turned out to be, we are now experimenting with new base value of 25% of retainment (on top of the reserved bank if you had any). There is also a new modifier related to it, that can increase or decrease the amount of retainment. Base Value is set in the 00_defines.lua. The new strings and modifiers are only localized in English for now – as this is an experimental feature that is not guaranteed to stay.Fixed Superstructures now also prevent from putting one category bigger guns on the Amphibious Tanks. E.g. Light Amphibious Tanks can no longer mount Medium Cannons.Developer Commentary: This means that Amphibious Tanks should follow the same restrictions their land family members have to adhere to. This may have some negative effects on your game, if you already were using such a combination, HOWEVER unless you re-open it, they should work and once again SHOULD NOT cause any crash.BalanceExperimental Facilities now benefit from the Infrastructure bonus for the construction speed

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