Generals!Hello, I’m Zwirbaum, Game Designer for Hearts of Iron, and I want to welcome you to yet another Open Beta SE™ (Not really trademarked) Update for Hearts of Iron IV. This week I am bringing more of the experimental features and changes, which may or may not end up in the game integrated into the main branch. That’s why your feedback is important and to let me know how you feel and how it plays with the current set of changes, as well as more of those that are coming.As usual there will be more of my ramblings in the Developer Commentaries in the Patch Notes, and I will be looking at the messages across different platforms, but that is pretty much all from me in this Update, as I have to write something that will be released upon you, very quite soon.Thanks for reading, and until next time, Farewell!/Zwirbaum——Hello,We managed to sneak in one teeny tiny core tech update with this open beta as well: We fixed math. Well maybe not fixed it as such but we fixed computational errors for very small or large numbers when computing exponents, logarithms and power. Unmodded, this shouldn’t affect gameplay at all. Unless you ran convoy escort or raiding in 33+ regions under the same admiral while only managing to cover 1 of them. Now if you did do that, well then we fixed a bug in the efficiency computation for you as well.If you’re a mod developer and you’re using very small or large numbers with exponents, logarithms or powers, then you might want to take a look at the open beta to check that there’s no big fallout from them now having better precision./PdxenHow to join this Open Beta:This beta client is Operation Postern v1.19.2.0.3eb1 (85f4)To install Open Beta client, follow the instruction below: Right-click the game in your library Select Properties from the drop-down menu Select Game Versions & Betas Select the beta branch called open_betaIf you are already on the Open Beta client, you should get an update automatically.Finally, to report any issues you find, in relation to this beta, please use the bug report forum and make sure to include the version you’re using. That way our Jira won’t go nuts trying to figure out what bug report belongs to what.PATCH NOTESExperimental Feature: Equipment can now have defined multipliers to the ‘additive stats’ from the modules, and multipliers to the ‘multiplicative stats’. This can be done on selective stats, e.g. only to Soft Attack, or done on the entirety of the stats, and with defined intensity, e.g. +5% Soft Attack bonus to all modules installed on this specific tank chassis. This is experimental change, and is not guaranteed to stay, so modders before you start going crazy over this, be aware that this change can be reverted. This change is not localized, so it will be properly displayed only in English. Interwar Light, Medium and Heavy Tank Chassis gets -5% Soft, Hard and Air Attack bonus for module additive values. Improved and Advanced Light, Medium and Heavy
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