Generals!Open Beta AnnouncementOpen Beta Update IBest to leave your feedback for this specific beta version in this thread. Bugs go in the bug report forum. You can also start a separate thread, just make sure to reference this open beta and mention something like [open beta] in the title.I’m Zwirbaum, Game Designer for Hearts of Iron, and this time around Open Beta arrives a little bit earlier – on Thursday, instead of the usual Friday! (Good Friday in Sweden is a Bank Holiday). Because of the faster release of this update than normal, this means that it will spend less time in the oven than usual. Most of my focus right now will likely continue on tweaking the submarines, and their detection & stealth mechanics. I would gladly appreciate letting me know – how does the balance feel when using or fighting against submarines? (Of course ideally after trying out Open Beta Update II).Responses to my question last week were definitely interesting, and gave me a lot of things to think and ponder about – on the topic of the hyperspecializations vs flavourful / more-multi role designs. Thanks for the answers and discussions you created on this topic!I wish all of you a Happy Easter/Holiday if you do celebrate it, otherwise have a great weekend everyone! :)Thanks for reading, and until next time, farewell!/ZwirbaumIf you want to join the Open beta, but are unsure how to, check out the steps that are covered in the very first Open Beta announcement HEREThis beta client is Musketeer v1.17.5.2.cf14 (63d3)Open Beta Update II Notes (Changes from previous OB build to current OB build)GameplaySubmarine Detection Formula Tweaked SUBMARINE_REVEAL_DETECTION_MULTIPLIER reduced from 0.1 to 0.075. This reduces the passive reveal chance for submarines in combat by around 25% SUBMARINE_REVEAL_TORPEDO_FIRING_DETECTION_MULTIPLIER increased from 1 to 1.1. Submarines firing Torpedoes will have a higher chance to be revealed in combat by around 10%, unless they have Torpedo Reveal Chance modifier. Submarines firing torpedoes without any modifiers should be ~17.5% less likely to be detected than in previous Open Beta Update. SUBMARINE_HIDE_TIMEOUT reduced from 20 to 8. This means that the submarine after being revealed will stay visible for 8 hours instead of 20. SUBMARINE_REVEALED_TIMEOUT reduced from 16 to 12. This means that if the submarines are on the defender side (their taskforce was attacked) – they will stay revealed at the start of the combat for 12 hours instead of 16. SUBMARINE_REVEAL_ON_MINIMUM_POSITIONING reduced from 2 to 1. This means that on 0% positioning Submarines will get +100% Visibility instead of +200% Visibility Shallow Waters now increase Submarine Visibility by +33% instead of +100%.Developer Commentary: Purpose of these changes is to reduce overall how often submarines are detected and sunk. With them spending less time revealed, they may actually have a chance to escape heavily damaged instead of being in 99.9% cases destroyed. The detectio
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