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​Patch 1.11.2 – Patch Notes     ​

Warband!Patch 1.11.2 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!This patch adds some small quality of life changes to Expeditions and fixes several bugs, unintended effects and crashes.Features & TweaksAdded sound effects for the Expeditions Auspex marker.This should make it more noticeable when a teammate marks a point of interest during an Expeditions run!Made it easier to perform some of the jumps necessary to complete certain Sites of Interest when carrying a battery.Ranged enemies will now have a much harder time hitting players that are disabled by a sand vortex.General FixesFixed the issue related to AMD’s FSR 3.1 frame generation.Fixed an issue where the Veteran talent “Field Improvisation” awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary.Sand vortex visual effects are now synced up for hotjoining players, preventing issues with “invisible tornados”.Dead players are no longer counted for the exit & extraction event zone half team requirement. Meaning, if the rest of the team is dead, you can now do these events on your ownThe Data Harvester penances should now count Data Reliquaries retrieved by your team-mates as well, as intended.Fixed an issue where Psyker’s ‘Malefic Momentum’ talent only had its duration increase for the Warp Damage.Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended.The effective Cleave value should be slightly above 18.Fixed a rare crash occurring on the Mourningstar when interacting with a Cyber-Mastiff.Fixed an issue where the Ogryn’s ‘Steady Grip’ talent did not replenish Toughness while shooting.Fixed an issue where the Ogryn’s ‘Big Friendly Rock’ no longer always killed Corruptor Eyes in one hit.Fixed an issue where the Psyker’s ‘Psykinetic’s Aura’ talent did not localize into languages other than English.Fixed an issue where the Hive Scum’s ‘Channelled Devastation’ talent failed to correctly calculate the player’s total Critical Hit Chance in some situations.Fixed an issue with the tech priest by the Expeditions terminal where his face clips through his mask.Fixed the bomb drop sound and adjusted the explosion sound effects and limits.Fixed an issue where the world would load in a very low resolution state upon entering a Deadsider Sanctuary when joining a session in progress.Fixed an issue with players getting killed if they’re outside the airlock when it closes while there are still bots inside.Fixed a mismatch between Expedition grid node names and their associated greek letter symbols.Fixed an issue where some items in Expeditions missions were unreachable.Fixed several navigation issues in Expeditions missions.Ensured the same mission name is shown across the in-mission Tactical Overlay view, the mission invite popup, and the ready-up screen.Fixed wrong node icon shown in post-mission screen.The game now shows an error popup when engine components fail to load, in order t

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