Warband!Today’s patch comes with several tweaks and fixes. After feedback from you all we have done some balance changes to the Vanguard enemies, decreasing their health, modified their block radius and added a new way for you to stagger them. We also took a look at the Blitzes available to the Skitarii class and made some adjustments. There are plenty of other things going into Patch 1.12.4, and it is now being rolled out on all platforms, notes are below! Dev Note for our Xbox Series S players: To alleviate memory, and to prevent crashes, there is now a black pre-loading screen that appears before the Valkyrie loading screen when you go into a mission. This shouldn’t change the loading time length. We have other memory saving solutions that we will implement in a future patch, and we aim to return to the normal loading screen once those are implemented. Patch 1.12.4 patch notesFeatures & TweaksBalance ChangesScab & Dreg Vanguard updates:Health Adjustment:Note: Values denote difficulty (Uprising / Malice / Heresy / Damnation & Auric)Scab Vanguardfrom 850 / 1060 / 1275 / 1700 / 2125to 450 / 550 / 750 / 1250 / 1675Dreg Vanguardfrom 650 / 812 / 975 / 1300 / 1625to 350 / 450 / 650 / 1000 / 1450Blocking radius decreaseThe Blocking radius has been decreased from 120 degrees to 100 degreesNote: This is the Half-moon we check in front of the enemy to consider if they are guarding against attacksEvents Adjustment:We’ve lowered the amount of Vanguard enemies allowed to spawn concurrently in mission mid and end EventsNew stagger availableIt’s now possible to heavily stagger a Vanguard by Pushing them twice in a rapid fashion; this will make them stumble backwards and open to be attacked.Weapon and Blessing Updates:Mechanicus Power SwordFixed an issue where the Finesse and First Target stats would not correctly apply their scaling to Special activated attacksIncreased the Melee Strength bonus scaling on Special charges from +4% to +5% (max at 6 charges from +24% to +30%)Added a new Light 5 diagonal Vanguard attack, chained from Light 4 and chaining back into Light 4 / Heavy 3Changed the scaling of the Mobility stat to provide an additional effective Dodge when exactly at 80% stat.Slight range and hitbox increase for all attacksSlight movespeed curve increase for Heavy windups and attacksPaired Transonic BladesFixed an issue where Light attacks could be repeated at way faster than intended rate when quickly swapping between wielded weapons/items.Fixed an issue where the Cleave Efficiency stat would fail to scale the damage on secondary targets for most attack profiles.Dev Note: 2nd target ADMs for profiles that use both weapons (Slayer Heavy 2, Dueller Heavy 1) have been tweaked to avoid scaling their damage higher than the 1st target due to the above change.Changed the Crit Chance scaling for the Critical Bonus stat from 0-8% to 0-10%Added a new alternative crosshair for melee weapons with a Special mode switchThe new circle crosshair
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