​Patch 8.1 Now Live     ​

Hi everyone,Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board.As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated bug reporting sub-forum.See you on the battlefield!— Steve Coleman // Senior Community Manager1. Campaign AI ImprovementsWith Patch 8.1 a number of Campaign AI changes and improvements have been added to the game:Campaign AI Prioritisation What did we change?There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway.How will this change affect you in-game?We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future. Campaign AI End Game Scenario Balance UpdateWhat did we change?Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly.How will this change affect you in-game?End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease. Campaign AI Known IssuesThere are a series of AI related issues that we are working on solving, including:End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior.Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements.End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war).End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other – raiding in the same region). The chance this occurs is proportional to the autoresolve result – the more evenly matched the armies are in auto resolve, the higher the chance this will happen.End game faction

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