Hey folks,We’ve just rolled out Patch 9.0.3, which brings with it:Updates to Nagash’s campaign based on your valuable feedback.Some tweaks to the Lords of the End Times factions to address some unintended behaviour.Wider battle balancing changes to various Characters, Units and Spells, including Lore of Nehekhara.A swathe of bug fixes and other adjustments, including:Legendary Lords and Heroes confederated after their faction is destroyed now retain their Items and Ancillaries.Nagash now has access to Unusual Locations and Ancillaries.Styrkaar is now available to Norscan factions.Warriors of Chaos can now continue recruiting after their Lord is defeated.Fervour is now correctly awarded after fighting settlements defended by a garrisoned army.Gotrek and Felix’s quest battle now resolves correctly.Thank you to everyone for providing your bug reports and feedback on our forums and Reddit bug megathread. The work doesn’t slow down here, and the team are already looking into further fixes and changes for the next release which we’ll be rolling out as soon as we’re able.As always, if you run into any new issues after updating to 9.0.3, please report them in our dedicated bug reporting sub-forum (and do include save files wherever possible – it helps massively!)On to the notes…Nagash Campaign UpdatesEconomy & Early ProgressionSince release, we’ve been closely following your feedback and feel Nagash’s economy still isn’t hitting the right balance between challenge and enjoyment. These changes are aimed at easing early-game economic pressure by giving players more meaningful goals in the Black Pyramid, and increasing battle income on lower campaign difficulties.Added -40% upkeep for Nagash to an early Black Pyramid node.Added -10% upkeep to the early Tomb Kings, Vampire Coast, and Vampire Counts sections of the Black Pyramid. This only applies to units led by a matching lord type, or by Nagash himself.Post-battle income now scales with campaign difficulty:Legendary / Very Hard: No changeHard: +5%Normal: +10%Easy: +20%Sigil ProgressionWe also felt players weren’t able to empower Sigils as quickly as intended, particularly in the early game. These changes increase early-game Sigil generation and make progression through the Black Pyramid happen at a more rewarding pace.Increased the Legendary Lord subjugation bonus in the Mortarchs panel from 5 to 10 Sigils (Heroes and Nameless characters remain at 5).Increased Sigils generated by Nagashizzar and the Black Pyramid of Nagash from 2/4/6/8/10 to 3/6/9/12/15.Increased Sigils generated by standard Necropolises from 2/2/4/4/6 to 2/3/4/5/8.Reduced the Necromancy Panel’s Sigil unlock requirement from 200 to 100 Necromantic Energy. This change will affect new campaigns.Necropolises & Local RecruitmentWe’ve implemented several changes to Necropolises, making developing them more valuable. One primary issue we wanted to address was that players weren’t feeling the need to build recruitment
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