​PAYDAY 2: Update 243.1 Changelog     ​

Hello heisters!This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.We’re preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.PAYDAY 2: Update 243.1 ChangelogUpdate Size: 1.1 GBGeneralUpdated localization files Changed the “Sicario” Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is activeSnipers no longer duck when being shot atPrevented the “Sixth Sense” skill from triggering instantly when stoppingFixed “Buzzbomb” achievement not counting kills with the “Shock Baton” MeleeFixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custodyFixed a period of silence playing during the anticipation phase of the “Hot Pursuit” heist trackMasksAdjusted the materials on the “Mega Richard Returns” masks to make its city skyline more visible with all colorsFixed some clipping issues with the “Mega Richard Returns” mask on certain charactersThe “Paint Stripper” mask material will now keep the original mask effect colors instead of overriding them for supported masksOnly applicable for the “Mega Richard Returns” mask for nowFixed color mapping errors on “Dinosaur Stripes” and “Prehistoric Predator”Fixed “Barbed Wire” mask pattern overwriting accent B instead of AFixed “Smiley” mask not supporting the new mask shadersFixed a rare crash for customized masks that were locked by an unowned DLC patternUIAdjusted the formatting for mask customization item descriptionsMask customization will now warn you what items are being consumed when crafting a maskRemoved drill card icons from the pool of possible fakeout cardsFixed Overwritten patterns not applying your selected accents when they can be applied to masks Fixed secondary deployables from the “Jack of all Trades” skill not displaying their quantities correctly on the mission briefing menuHeistsFixed blurry preplanning on maps from the “Silk Road” campaign when playing with lower texture qualities settingsBank HeistAdded navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)Minor navigation fixes around the parking lot fencesFixed navigation around the lobby-to-office area being disconnectedLab RatsFixed bags falling off the ledges after they were released from the ziplineWeaponsSecondary and Piggyback sights now use aim down sight animations, making them easier to useLowered the empty reload timing on the “China Puff” grenade launcher to better match its animationLowered the volume of the third person shooting sounds for the M308Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when a

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