Oh hello there heisters!Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we’re going to need some more time. For now, enjoy a FREE update with some NORMAL additions to the game. No jokes here!PAYDAY 2: Update 244 ChangelogDownload Size: 68 MBNew Weapon – Pipette Mk.2[carousel autoadvance=”true”][/carousel]Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets.MAGAZINE5TOTAL AMMO25RATE OF FIRE27DAMAGE258.3ACCURACY68STABILITY12CONCEALMENT27THREAT0RELOAD TIME3.3sNOTESCan pierce enemies. But not armor, walls or shields!WeaponsAdded the perfectly normal “Pipette Mk.2” to the Secondary weapons list, please do not modify it.Added “Burst Fire” mod, A multi-shot fire mode with delayed recoil to improve accuracy.Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick.Added fire mode mod options to fully-automatic pistols;STRYK 18c PistolBernetti Auto PistolCzech 92 PistolIgor Automatik PistolHenchmen AbilitiesThe crew needed some love. Introducing four new abilities for the crew to choose from!Added “Zipped” ability: granting players more cable ties based on the number of crew AI present in the game.Added “Flash Pop” ability: crew AI will throw concussion grenades when downed with a cooldown.Added “Judo Master” ability: crew AI will counter a cloaker strike with a cooldown.Added “Electrician” ability: crew AI will counter a taser’s shock with a cooldown.GeneralFixed third person tool bag (blue) incorrectly having outlinesFixed base coat bleed-through on the “Happy Clown” mask patternFixed visual error in offshore PAYDAY that would pick fake-out cards that were not “safed”Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe)Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr)Fixed a potential crash when selecting a random contract on CRIME.NETGameplayIncreased the magazine capacity for IZHMA Bulldozers from 7 back to 20Their base damage was also reduced by 33% to compensate for lengthy mag-dumpsIncreased the maximum amount of Throwing Axes from 3 to 6This change intends to make them more in line with the Throwing KnivesIncreased maximum cable tie limit from 9 to 10Akimbo shotguns now use secondary lower “optimal range” statsPrevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayedFixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera viewFixed a crash related to team AI targeting turretsThis issue mostly affected players using overhaul modsFixed a potential crash relating to the “Sixth Sense” skill when players spawnInterfaceFixed custom weapon skin icons still not being displayedFixed “Coins” reward icon not using the correct transparencyHeistsDiamond HeistFixed a stuck
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