Operation System Override took Rainbow Six Siege by storm when it launched on June 2, bringing a major Dokkaebi rework, the new-yet-familiar Calypso Casino map, and a competitive overhaul with Ranked 3.0. Now, halfway through the season, the development team is implementing additional Operator balancing, mouse and keyboard support for consoles, a limited-time event, a Ranked map rotation, and rotating Operator trials. 1v1 Arcade Returns Today The fan-favorite limited-time event is back, bringing Siege’s intense tactical gameplay into a fast-paced, 1v1 duel environment. A pure test of your skill, the 1v1 arcade is filled with short, high-intensity matches that focus on gunplay, movement, and gadget skill. Gameplay was designed based on community feedback, and features shorter matches, less downtime, and more variety. Some changes from the last iteration include: Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3) Bomb sites are now automatically revealed Reduced prep phase duration Attrition replaces Operator bans – winning players can no longer select the Operator they used in the previous round Now uses Ranked skill table for matchmaking (instead of Quick Match data) New players without a Ranked rating will receive an initial skill estimate The 1v1 arcade is out now and runs for two weeks, so don’t miss a moment of the action! Operator Balancing Updates Several Operators have been slightly rebalanced to help improve fair, competitive gameplay; make them more versatile in gameplay; and help cement their role in an Attacker or Defender lineup. Dokkaebi Global cooldown removed Cooldown is now specific to the target Dokkaebi sent the Jegeo Payload to Cooldown is now 14 seconds (increased from 7) Wamai Reduced Mag-NET activation time from 1.5s to 0.5s for faster projectile interception Increased Mag-NET charge regeneration rate from 40s to 20s per charge Added a deployable shield to secondary gadget options Retained Proximity Alarm as a secondary gadget option, but replaced Impact Grenades with a Nitro Cell (C4) Total maximum Charges 7 (was 5) Jäger Changed to 3 Speed / 1 Armor (from 2 Speed / 2 Armor) Zofia Increased KS79 Lifeline Ammunition Concussion Grenades: 3 (up from 2) Impact Grenades 3 (up from 2) Lesion Reduced GU Mine refill time to 25s (from 30s) Twitch Reduced Shock Drone shot recharge time to 28s (from 30s) Melusi Increased Banshee area of effect to 4.3m (from 4m) Rauora Reduces cooldown between gadget shots to 1s (from 3s) 416-C Carbine Improvements to vertical recoil, horizontal recoil, & Recoil evolution Mouse and Keyboard Support Native mouse and keyboard support on consoles is officially here, covering gameplay, UI, and system interactions. Text chat is also available to all members of squads that have mouse and keyboard players for seamless team communication. To ensure competitive fairness,
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