General UpdatesSka’Drin Celebration Event PassFor our final Event Pass of this year, we’ve commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks! Makilla Makoa (Volcanic) Shaman Grohk (Chieftan) Exhortation Fernando (Ultimatum) Infernal Lord Drogoz (Abyssal Lord) Coastline Cony Rei (Beach Bunny)In addition to these skins, there is another recolor of Volcanic Makoa available for Direct Purchase, called Shikoa! In total, there are 6 new skins players can get their hands on right away as a present from us to the community!As for the 2D cosmetics, there are 6 in total you can earn as part of Ska’drin celebration from 4 different artists from the community!Into the Cosmos Spray by Paulo MunirRallying Cry, Stoic Shield, and Lifting Off by DanTheBrosStary Stare by SailieTigron’s Might by PangoBoyMerry Mayhem Returns!The Ska’Drin aren’t the only ones celebrating! Merry Mayhem returns as a Special questline for the holidays, allowing players to earn some exclusive rewards as well as Chests and Gold. Here’s the order of things you’ll be asked to complete and the rewards: Play 1 Match “Happy Holidays!” Title Capture 2 Siege Objectives 750 Gold Deal 50,000 Damage in A Match 750 Gold Play 3 Arcade Matches 1500 Gold Heal for 30,000 Health in A Match 2500 Gold Win 2 Matches 50 Crystals Earn 20,000 Credits Flair & Style Chest Earn 100 Eliminations Golden Cache Play 25 Matches Festive Presents Chest [REDACTED] Limited “has saved Realm-mas!” Title Crowd Control, Debuff, and Status ConveyanceAcross the game, we’ve added highlights and callouts to various effects and unified how we describe them across all Champions. There are a few new examples as well as changes to existing effects: Zhin’s new version of Yomi (spoilers) uses the word Ignite instead of Burn. This is to indicate that the flames he attaches to a target deal no damage & instead act as a damage amp for him. Displacement effects have been broken up into the following subcategories: Knockback, Knockup, Push, Pull, and Lift. Knock and Push effects are currently countered by Sentinel and Pull and Lift effects by Unbound. Older instances of phrases that mean the same as an Effect have been replaced by that Effect (e.g “reduces Movement Speed” have been replaced with Slows) for clarity.Crowd Control is a very core part of the Paladins experience, from fueling part of the ability loop to a major frustration point as the tension of between the amount and severity of CC effects evolved over time. This is the first step in a series of changes we hope to make to communicate Crowd Control more clearly, eventually with the goal of updating and improving Crowd Control to be both more robust and less frustrating. This starts with calling out similar effects that players can reliably expect to behave the same and also highlighting specific effects that can act differen
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