Hey everyone,Here’s a small patch focused mostly on bug fixing.As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose Rope bridges will now generate nav mesh links allowing A.I. to path across them Optimized nav mesh refresh speed Kelvin now has a careful jump with a new animation when moving slower Split Logs animation sped up after splitting log Fixes Fix for stars not rendering at night Ai characters can now eat dropped meat pickups Cannibals can now navigate inside of the old fisherman’s huts Fixed final boss missing snow trail in winter Blocked opening the screw book if the glider is equipped Skunk texture resolution adjusted to be consistent with other small animals Fixed some cases of Kelvin snapping through walls to sit by fire Printer Laptop now properly cycles the blueprints forward and backwards Fixed some cases of Kelvin navigating to the level above a player in player built structures Fixed issue where ai avoidance could set a path point on a different level of a player built structure Snow mound blockers added outside of CaveB entrance Fixed some cases where structure nav mesh generation failed Fixed some cases of nav mesh on ramps not connecting on uneven slopes Fix for destroyed ramps and corner ramps leaving some remnants in nav graph Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor Fix for blendshapes on priest outfit when wearing armor Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag Fix for collision errors when throwing ingredients into a cooking pot Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot Fixed issues with the cooking recipe UI not always showing recipes correctly Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed Fix for shotgun shooting off target in some cases when aiming Fix for flares not reactivating correctly on dying soldiers Fix for other players not playing audio events when holding a rabbit Rabbits now fully support big head mode Fixed rabbits dropped from hutch being the wrong color variation Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water Fix for collisions on lake docks Fix for Blueberry Bush LOD1 mesh being offset Fix for some gaps in residential bunker doorways Fix for tree regrowth sometimes getting desynced Fix for falling while on KnightV not limiting speed Fix for rope on rope gun not attaching to end correctly Fix for golf cart audio sometimes not clearing Fix for player not being able to un-crouch near certain colliders N
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