An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)Fixed view jitter that occurs and persists when playing for extended periods of timeFixed snd_mix_async from crashing the gameFixed sv_parallel_sendsnapshotFixed Marshlands contract not activatingFixed the Skeleton Crew not hiding the Sniper bulletsFixed the Bone Chiller not hiding the correct bodygroupFixed additional bodygroup settings for styles not being applied to disguised SpiesUpdated the Bounty Hunter’s Brim to fix a problem with the materialsUpdated the Clowning CowlFixed minor clipping issue on Pyro’s right shoulder strap for the Untucked style in some standing posesFixed texture warping on the Tucked styleFixed the “Get a train, saw, or laser kill” objective on TrainSawLaser not counting killsUpdated Marshlands to use mp_winlimit 2 like last yearUpdated the numbers required to complete the Scaredy-Cat bonus objectivesUpdated quest objectives for Outburst (VSH)Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer’s BeaconCustom MapsIncreased various limits for new custom mapsAdded -notjuncsdetail option to VBSPMissed from the Halloween update:Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
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