An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some maps not tracking play time correctlyFixed alpha channel for the updated Cozy Camper backpack imageUpdated cp_holyhellFixed BLU side skybox not rendering for users with HDR enabledImproved RED side art passImproved middle point art passSpells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.Lowered round timer to 5 minutesAfter 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.Lowered respawn wave timesGargoyles now only spawn near middleBetter optimizationUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed player models being invisible in dx8Fixed tiling HUD icon for Heal abilityFixed bad number display in the “Auto-spawn” text in the spawn pickerUpdated Zombie Engineer’s BeaconInstead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid locationFixed thrown toolboxes appearing offcenterThrown toolboxes now break upon touching all clip brushes if they can’t find a nearby valid locationZombie Sniper Spit cooldown changed from 9 seconds to 6 secondsUpdated Zombie PyroIncreased Zombie Pyro’s melee damage from 45 to 65Sticky Spew now applies a 20% movement slow Standing on puddles of sticky spew applies an additional 20% movement slowSticky spew puddles are now largerSpewed Demoman shield movement slow changed from -60% to -70%Humans covered in sticky spew are now tinted purple instead of blackZombie Pyro’s death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ashFixed Zombie Heavy exploding into rock gibs when not holding a rockFixed the Homewrecker not being able to destroy EMP grenadesUpdated Zombie Demoman charge kill iconChanged Zombie melee impact sounds into fists instead of the sloppy wet Unarmed CombatFixed Zombie Spy dealing more damage than intendedFixed queue events with some zombie abilitiesFixed Zombies sometimes moving slowly after casting an ability
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