​Update 1.6.4566 improves gravships, shuttles, and more     ​

Hello everyone, we’ve got a content update for RimWorld today!Gravships have received some quality-of-life changes. The new gravship launch interface lets you get your colony’s animals and mechanoids onboard, and kicks visitors out. This makes takeoffs feel better and prevents accidental kidnappings. The pilot console now has a “view range” tool that shows your gravship’s range without going through the whole launch process. Shuttles can now safely land on items, and they no longer obliterate a ton of roof when landing inside buildings – only the necessary roof. When you’re in orbit, colonists won’t automatically take off their life-saving, vacuum-resistant apparel if they’re in a dangerous vacuum. Mechanitors can summon the mechanoid bosses… in spaaaace! We added a new vacskin gland prosthetic from the Empire that protects your colonists against vacuum. (This cross-expansion content only appears for those with Odyssey and Royalty). We rebalanced the starjack xenotype to make them more useful in space – they have a new low gravity adapted gene which makes them faster and better workers while in orbit. Other improvements include a new category for fishing in the work tab, tree sowing research allows you to grow timbershrooms in the glowforest, and the sentience catalyst now stops farm animals from roaming away. And just in time for the colder seasons, there are new snowy visuals for trees and some plants!We’ve also made several technical improvements to the game. We reduced the generation and loading times for worlds with 100% coverage, as well as added some tools to help our modders. This update should be compatible with all savegames and mods. The full changelog is below to browse.If you need to report a bug, or you’re having a problem while playing, please join us on the official RimWorld development Discord.Have fun out there! – Tia Website | X | BlueSky | Reddit | FacebookChangelog Added new options to the gravship launch window to easily get colony animals and mechanoids onboard before launching, as well as to remove neutral pawns off the gravship. Added a “view range” option to the pilot console which lets you quickly see the range of your gravship. Added snowy visuals for trees and some plants when they’re in a sufficiently snowy area. Added the vacskin gland prosthetic which protects against vacuum. Requires the Odyssey and Royalty expansion. Added a “low gravity adapted” gene to the starjack xenotype, as well as rebalanced the starjacks genes. Requires Odyssey and Biotech expansion. Bridges built in space now have unique art for their borders. Improvements & Balance Changes Fishing now has its own category in the work tab. Pursuing mechanoids in the gravship scenario now arrive in two massive raids per gravship map and then stop. The final mechhive raid will now be 50% stronger. Improved rewards for destroying the mechhive. You now gain +50 reputation with all factions, and the colonist that destroyed the mechhiv

Leave a Reply

Your email address will not be published. Required fields are marked *