BOO! Happy Halloween! 🎃💀On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog. This update should be compatible with all savegames and mods.Have a bug to report? You can share it with us on the official RimWorld development Discord.OoOoOoo, Tia 👻Website | X | BlueSky | Reddit | FacebookFixes Fix: Optimisation to JobGiver_BoardOrLeaveGravship. Fix: Animals can’t fish on ocean water in some circumstances. Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead. Fix: Grav engine floating orb graphic cut off at the top. Fix: Void structures could end up with negative progress. Fix: Shuttle leaving if all pawns on map enter a pocket map. Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts. Fix: Void provocation fails silently on maps which can’t support harbinger trees. Fix: Void provocation wasn’t bypassing earliest day requirements for incidents. Fix: Incorrect label on ghoul/shambler discovery. Fix: Error in GameComponent_PawnDuplicator when running without Anomaly. Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method. Fix: Techprints in loot (e.g. ancient danger) don’t respect techprint commonality. Fix: Possible error if a ritual spot is deleted while a ritual is in progress. Fix: Gravship launch ritual not added retroactively to saves. Fix: Ghouls couldn’t right-click-use serums, and mechs could erroneously use them via the gizmo. Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn. Fix: Error attempting to generate creepjoiner relations. Fix: Z-Clipping with some world object textures. Fix: Raided thought not getting applied in some quests. Fix: Gravcore quest sites were not settleable (not retroactive). Fix: Maps weren’t considered a player home if a gravship landed on it after it had already generated. Fix: Several issues with transporting fleshmass hearts on gravships. Fix: Infant illness doesn’t change phases due to an oversight. Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed. Fix: Pawns getting stuck when running while on fire if blocked by an enemy. Fix: Seeds not always being deterministic. Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag. Fix: Removing world layers not removing connections or destroying world objects. Fix: Shuttles sometimes landing out of bounds. Fix: Wasp stuns no longer affect mechs or turrets. Fix: Pawns could plant special seeds outside their allowed area. Fix: Faction goodwill was not affected by killing pawn via psychic slaughter. Fix: Performance issue when selecting a lot of beds on a late game map. Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers. Fix: Errored ship jobs now clean themselves up properly. Fix: Turret top offset is (erroneously) rotated by turret angle. Fix: Bills
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