BOO!A mysterious fog has taken over the Arena, and with that, a bucket worth of tricks and cosmetics are now available! We’re also bringing some bug fixes to smoothen things out. Don’t forget, you have one more week to collect tickets during the Frights Galore Event!STORE | REVENANT COUNTESSThey say some things are better taken to the grave, but that’s not how you operate.Let the Arena witness your return from beyond with the Revenant Countess Set and make the competition tremble in fear. It is the season of pumpkins, skeletons and spiders in your hair after all, and we’ve brought everything you need to celebrate these spooky times.MODERATION | CHAT & DISPLAY NAMESWith the release of PRIME TIME, our new moderation tools have been hard at work, going through over 10M messages and 500k+ display names. We’re still working on the never-ending tweaking of these new systems as they are new, and we’re still sifting older display names through them. If you believe your username was flagged unnecessarily, please fill out this form, so the name can be reviewed. You can also report chat words and phrases that you believe are being flagged without necessity. GAME UPDATE | BALANCE CHANGESGadgetsTranslocatorDecreased max range from 70m to 50mDev Note: The Translocator has definitely had a higher impact than we initially expected and on top of some bugs and balance issues we’ve also seen the feedback that enemies rapidly vanishing can feel very frustrating. In this update we’ve addressed some of those bugs and the change to range is part of bringing the balance to where it should be, but we still feel there is more to do to get the item to a good place. As a result, we’ll continue to make some changes as the season goes on, but for now this is one more immediately actionable change.UIDecreased the duration for shotgun pellet hit markers from 1s to 0.5sDev Note: We’ve seen that some players find the shotgun hit markers quite intrusive so with update 12.1 we’re giving players the option to disable them, as well as reducing the default duration of them to make them less intrusive. Between these two changes we think we’re in a lot better place now. WeaponCB-01 RepeaterDecreased damage from 88 to 85Dev Note: Early data from the Season 12 shows that we’ve perhaps slightly over-tuned the power of the CB-01, so this change aims to nudge that down to a more reasonable spot. Pike-556Decreased headshot multiplier from 1.75 to 1.5Dev Note: The Pike jumped significantly in usage, damage output and kill rates following the 12.0 changes, making it one of the more dominant weapons in the game. We still believe it needed that help but we clearly went too far with the changes, so this adjustment to headshots aims to bring that back down slightly.GAME UPDATE | CONTENT & BUG FIXESAnimationFixed an issue where the Infiltrator playstyle’s stage screen entrance used a generic animation instead of a bespoke oneContractsGeneralFixed an issue that
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