​V Rising Balance Notes Feedback     ​

Hello Vampires!Down below, you’ll find some details on our current plans for a V Rising balance patch. Now that the 1.1 update has had a good amount of time to settle, we thought now might be a good opportunity to make some adjustments to improve the game overall for our most battle-hungry, restless nightkin.After gathering feedback from the community, as well as with the accumulated feedback on our suggestion and bug report boards, we’ve dedicated some time to testing what we could do to best address the current concerns. These changes will have their limits, as we don’t want this patch to require a save wipe to play. Still, we’re looking to help reduce frustrations but also make steps to make other abilities and play styles more fun in PvP and PvE alike.With that said…THIS PATCH IS NOT YET LIVE. These changes are not yet set in stone, and there may be balance adjustments or painful bugs we may have missed. We’d like to get your feedback on them! We still have a little time to adjust them, and we’d love to hear from you to see if there’s anything we sorely missed, or anything you’d still like to see improved. At the bottom of the patch notes, you’ll find a feedback form where we’ll be looking forward to your opinions.Here we go, Vampires.GeneralPlayers can no longer equip/swap passives while having the PvP buff active.BugfixesCombining the Storm charged weapon effect gained from jewel effects on Lightning Curtain or Cyclone together with the static consume effect into stun on Veil of Storms no longer instantly stuns a target that was not affected by Static prior to getting hit. Combining the Arctic charged weapon effect gained from the jewel effect on Cold Snap, together with the chill consume effect into freeze on Veil of Frost, no longer instantly freezes a target that was not affected by Chill prior to getting hit. Combining the Veil of Illusion shield jewel effect together with Illusion Coating no longer grants a shield unless the target is already affected by weaken when striking the enemy. Fixed a bug where the Frost Bat area damage jewel would override the damage of the Chillweave passive effect (increasing it up to 60% with maximum jewel tier).Fixed an issue where Tendon Swing could trigger the FX incorrectly even when the attack was interrupted.Fixed an issue where the displayed Blood Quality could mismatch in different sections of the UI. Fixed an issue where Carrion Swarm could pierce walls/structures.Fixed an issue where Curse projectiles could pierce walls/structures.Fixed an issue where the skeleton “Agony” buff would only deal damage once when used on Bone Explosion (jewel effect) when multiple skeletons exploded at the same time.Fixed an issue where a servant hunt displayed an incorrect location title.AttributesSpell Cooldown rate cap reduced to 30% from 35%.Spell Leech cap reduced to 20% from 25%.Bonus Spell power cap reduced to 30% from 35%.Weapon Skill power cap increased to 45% from 40%.Blood Ty

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