BALANCINGDOKKAEBIIntroducing a cooldown will limit the ability to chain activations in quick succession, reducing constant pressure on Defenders. This change creates more defined engagement windows, giving Defenders additional opportunities to reposition between uses. It also reinforces the importance of timing and coordination for Dokkaebi players.JEGEO PAYLOADCooldown: 7 seconds.REFINEMENT CHANGESThese are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.SENSA small boost to Sens battery will allow them to be more flexible around the R.O.U. Projector System.R.O.U. PROJECTOR SYSTEMBattery duration increased to 15 seconds (was 13 seconds).IQThis change aims to give IQ more comfort while using her Electronics Detector.ELECTRONICS DETECTORRange increased to 22 meters (was 20 meters).ASHDeploying breaching rounds will now require less precision thanks to the extra range.BREACHING ROUNDIncreased Breaching Round explosive damage range to 2.2m (from 2m).FINKAThis change aims to make Finka more reliable. Charges will be available faster, allowing her to give better coverage to the team.ADRENAL SURGEReduced ability cooldown to 18 seconds (was 20 seconds).THATCHERThatcher’s EMP radius is already in a healthy spot, but grouping multiple gadgets into a single throw can sometimes require awkward positioning. This change is intended to make that interaction more comfortable and consistent, without increasing Thatcher’s overall power.E.G.S. DISRUPTORIncreased effect radius to 1.85 meters (was 1.75 meters).THORNIn Y10S4.2, Thorn received a set of changes that significantly increased her win rate and presence. With this update, we are introducing a small adjustment aimed at trimming her power level by reducing the punishment for surviving Razorbloom Shells, making successful escapes slightly more forgiving.RAZORBLOOM SHELLLimping effect applied after hit reduced to 10 seconds (was 15 seconds).SC3000KZero’s weapon is already in a healthy state, but we are slightly smoothing its recoil. This set of changes is intended to improve recoil consistency and comfort across all input types, without affecting the weapon’s overall effectiveness.RECOIL – [M&K & CONTROLLER]Horizontal: Smoother horizontal recoil on all burst stages.BULLET PROOF CAMERAOpportunities to use the Bulletproof Camera’s EMP Dart are limited, so we want each activation to feel more impactful. This small improvement is intended to make it easier to hit enemy electronics.EMP DartIncrease EMP Dart Explosion Range to 0.75m (was 0.55m)BUG FIXESGAMEPLAYFixed – Players can go prone to cancel the sprinting animation and shoot immediately.Fixed – Players can use Mouse & Key
Related Posts
Update 1.20 Operation: Clear Sight – Release Notes
- ThePatchMaster
- February 24, 2026
- 3 min read
Hello soldiers!Welcome to the release notes for Update 1.20 Operation: Clear Sight! This update features two new sights, new…
Phasmophobia – Hotfix v0.17.1.1
- ThePatchMaster
- May 13, 2026
- 1 min read
Welcome back, Ghost Hunters.Today we have released a small hotfix for Phasmophobia, addressing feedback from the community following our…
PAYDAY 2: Update 244.1 Changelog
- ThePatchMaster
- April 5, 2026
- 1 min read
Hello heisters!We have a small patch fixing a few issues that arose from the last update.That is all, happy…