​Y11S3.1 PATCH NOTES     ​

See everything included in the Y11S3.1 update.REFINEMENT CHANGESThese are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.BUCKThis allows Buck to maintain his presence for longer, enabling more consistent vertical play and extended utility usage throughout the round.SKELETON KEYTotal ammo increased to 36 (was 31).CASTLEThis increases the time and commitment required to clear Castle’s barricades, improving their role in slowing Attacker advances and reinforcing defensive positions.ARMOR PANELIncreased melee hits to destroy the Armor Panel increased to 10 (was 9).FENRIRWe want to improve the responsiveness of his gadget when triggering zones. This allows Fenrir to influence engagements more quickly, improving his ability to react to Attacker presence and apply pressure in dynamic situations.F-NATT DREAD MINEReduced the time it takes for gas to reach maximum range to 1.9 seconds (was 2 seconds).MAESTROWe aim to improve the consistency of his gadget over time.EVIL EYEIncreased the battery life to 9 seconds (was 8 seconds).THERMITEThis change improves the lethality of Thermite’s charges when activated in contested areas, increasing the risk for Defenders playing close to reinforced surfaces.EXOTHERMIC CHARGEIncreased damage to 220 hp (was 200 hp).SLEDGEWe want to improve Sledge’s responsiveness when using his gadget, allowing him to apply destruction more fluidly.BREACHING HAMMERReduced time to swing Sledge’s Breaching Hammer to 0.8 seconds (was 1 second).M1014This buff improves consistency in close-quarters engagements, allowing the M1014 to better fulfill its role without extending its effective range.BASE STATSIncreased damage to 30 hp (was 28 hp).OPERATORS AFFECTEDAceCastlePulseThermiteSPAS-15This adjustment increases its effectiveness in close-range fights, making it a more competitive shotgun choice while preserving clear range limitations.BASE STATSIncreased damage to 26 hp (was 24 hp).OPERATORS AFFECTEDCaveiraThunderbirdBUG FIXESGAMEPLAYFixed – “Remove Horus Lance to perform action” tip appears randomly during match.Fixed – Attacker spawn locations aren’t aligned or scaled properly on the tactical map for House map.Fixed – Camera shows a blank screen during the end of the round at Basement bombsite on the Villa map.Fixed – Compass location shows 2F Break Room when entering 2F Manager’s Office from 2F Administration Office on the Consulate map.Fixed – Question mark icon appears instead of Operator icon in kill feed during Team Deathmatch.OPERATORSFixed – Montagne’s Le Roc Shield auto-retracts when hit with Noor’s Horus Lance.Fixed – Operators can remove Noor’s Horus Lance while holding a secondary gadget.Fixed – Shield Opera

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