[ GAMEPLAY ]Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations.Fixed several cases where crouch transitions in the air were instantaneous.Fixed a bug where MVP panel characters weren’t resetting correctly.
Related Posts
42.16.2 UNSTABLE Hotfix Released
- ThePatchMaster
- April 8, 2026
- 1 min read
GAMEPADS AND CONTROLS – Right-click no longer toggles forceAim conflicting with RMC menu. Now waits slightly longer before engaging,…
9.5.2 | Bugfix Patch
- ThePatchMaster
- March 31, 2026
- 1 min read
Game Update Patch Notes Game Update Patch Notes 1. TL;DR Major gameplay improvements and bug fixes included in this…
Team Fortress 2 Update Released
- ThePatchMaster
- July 14, 2026
- 1 min read
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team…